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Game Designer

  • Applications are considered on a rolling basis
  • Stockholm
  • Applications are considered on a rolling basis
  • Stockholm

Come and join us in a brand-new adventure! NOID is a new studio with a group of very experienced game makers from industry.

We are now looking for an experienced and driven game designer with a passion for all genres of games, a knack for coding and storytelling, and an understanding of the industry, market and target audiences.

You will collaborate closely with great programmers, artists, animators, UX designers, level designers and sound engineers, as well as developing design and gaming protocols, defining core game-play mechanics, coordinating with other game designers and directors, ensuring quality, and meeting with company executives.

Come to us and together we will create great and fun games!

Skills & Requirements

Ideal candidates will have a long experience in game design, excellent communication, and collaboration skills. We also expect you have been involved in shipping a few successful game titles over the years. Knowledge of different game engines, platforms and languages are preferable.

Initially you will work with an action-adventure game for a target audience in the span of 8-13+ years old kids. Other projects can be actual during the progress, based on existing IP’s, new ones or new game concepts based on original ideas.

You will have a mix of creative, managerial and technical responsibilities.

About the company

NOID is a new Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together. This is an opportunity to be one of the first key employees that will set the tone for the studio and for the games we are making.

Björn Johnsson | Contact Person

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