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Technical Animator

  • Stockholm
  • Stockholm

At Liquid Swords Inc., we are focusing on one thing only and that is making unforgettable open-world action experiences. We have decades of experience in this genre that we have come to love as it has zero creative boundaries and offers you as a designer to broaden your creative horizons. We are hiring talented developers with a strong passion for making and playing games.

Joining our team now, means that you will be a part of creating video games history, working on the early concept of our next-generation action packed open-world experience.

This is a full-time position based out of Liquid Swords legendary HQ in Nacka, Sweden (10 minutes from the city of Stockholm) in a no-nonsense studio built by concrete and metal. We follow all governments recommendations regarding Covid-19 pandemic and will ensure a safe work environment if you choose to work at the office or from home.

What you’ll be doing

As the Technical Animator at Liquid Swords, it is your mission to establish our AAA quality bar by defining, setting-up and maintaining animation pipelines and facilitating animators and designers to help maximize efficiency in feature development. Being the first Technical Animator in the studio, means that you will BE everything technical animation.

We are looking for a problem solver and a creative thinker whose role will include building tools, rigging in game assets such as characters, props and environment elements and being able to choose tech as you see fit without any existing legacy. Collaborating with your colleagues in other departments such as animation and design, you will help define and set up workflows and pipelines, and also help with state machine design, unreal blueprint implementation with a focus on gameplay animations, player mechanics and in-game narrative.

The game we are making is a contemporary, single-player action-RPG focused on characters, narrative, and spectacular action using Unreal 5.

We are a studio with a strong focus on quality and our collective effort on delivering the right set of quality standards is key for us. Joining our team now means that you will be a part of creating video games history, heavily influencing the early concept and development of our innovative next-generation, action packed, open-world experience.

Work with great people

Håkan Pettersson
Senior UX Artist
"Liquid Swords is a company truly driven by passion, creativity and ambition. Make fun games and having fun while making them is really the core of the company. Simple."
Martin Svärd
Senior Technical Artist
"The team is passionate about streamlining the art creation process and focused on finding technical solutions to artistic problems through tools and efficient workflows."
Per Juhlén
Senior Producer
"We want involvement and engagement to drive progress, at Liquid Swords we support and enable each other to achieve that."
Jeremy Miller
Art Director
"Collaboration, pushing boundaries, and having fun is at the heart of everything we do at Liquid Swords. We create bold worlds that bring together all the elements of the player experience."
Christofer Sundberg
Founder and CCO
"At Liquid Swords, we have stripped the studio of all the buzzwords and distractions that draw our focus from delivering a highly qualitative experience."
Kurtis Wiebe
Narrative Director
"Liquid Swords is indie heart in the AAA space. Crafting original worlds and stories in new games with rich themes structured around a strong vision is where I’ve always wanted to land."
Alexander Williams
Senior Designer
"Liquid Swords is a true indie development studio, where the team has the freedom to craft the gameplay experiences we want to make, and can focus on quality, with a collaborative and open work culture"
Billy Hallden
Senior Artist
"Liquid Swords is a very dynamic workplace that enables you to maximize your potential and have a great time doing it instead of forcing you into a mold."
Paulina S. Davidsson
HR Director
"Liquid Swords is a truly pragmatic organization characterized by quality, fast decisions and having fun. Here, everyone's voice is equally valuable!"
Daniel Persson
Senior Artist
"The friendly environment along with all the great talent pushing for answers is such a joy to experience. I can't be more happy and proud to be a part of this team."
Ricky Siddek
Senior Designer
"Working alongside this incredible group of creatives is incredibly rewarding. We have the space to work and grow together, using our collective experience to attain fun and quality."
Michaela Lindén
Senior Artist
"Being at this studio brings a sense of calm, excitement and warmth. You learn together and share your experiences to create something new."
Antonia Killi
Technical Designer
"Every person in the team brings something unique to the table and that makes it such a diverse and inspiring environment to work in."
Leon Loughran
Senior Recruiter
"Liquid Swords’ Hiring Managers have much knowledge on game development, and take recruitment of AAA talent seriously. Everyone is open to sharing and learning from each other’s expertise. That’s fun!"

Skills & Requirements

  • A Technical Animator with some years of experience from the games industry where you have been part of many phases of one or different projects.

  • You have experience setting up pipelines and implementing them, now you also want to be the one defining and evangelist them to the rest of the studio.

  • You have the ability to provide strong character rigging / skinning.

  • A big added plus is if you have experience writing scripts and tools using C++ or Python.

  • Another plus is experience or knowledge from cloth, physics and ragdoll and/or performance impact and memory cost.

Good to know!
We are an equal opportunity employer hiring, promoting, and compensating employees based on your qualifications and demonstrated ability to perform your job responsibilities. We encourage applications regardless of your age, disability, gender identity, sexual orientation, belief, creed or race.

Great Place to Work

  • Sustainable and flexible employee approach

  • Children and parent friendly values

  • Respectful and inclusive working environment

  • High pensions with personal guidance

  • Flat hierarchy with a lot of collaboration

  • 30 vacation days to all employees from start

  • Side projects allowed

  • Relocation support provided

  • Career development support active enablement

About the company

Founded in 2020 by Christofer Sundberg - founder and former Chief Creative Officer of Avalanche Studios - Liquid Swords is backed financially by Christofer and a group of private investors.

Our game development is (by games industry standards) a small-studio approach, where team members contribute with entrepreneurship in their respective field of expertise. The team at Liquid Swords have worked on numerous multi-million selling franchises and their experience and talent define the roadmap to success.

All our games are developed on the Unreal Engine™, allowing us to adapt the technology to suit our needs but most importantly to focus on content, proving our vision and goals early. Our games are made for the adult core player, where characters, story and player freedom are strong features.

Liquid Swords focus is making unforgettable open-world action experiences and the release of high-quality, innovative and million-selling games is what defines our success - not the size of investments, staff count or revenue.

Liquid Swords

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