Do you want to be part of creating a multiplayer digital playground for kids to hang out in and play together?
As our next UX Designer, and the first full time one on this project, you’ll be part of a growing game team in delivering our most ambitious project yet - Toca Days - a friendly multiplayer world for children where they can feel safe, creative and be able to express themselves.
You will create a super fun, intuitive, smooth and playful experience for kids. You will literally bring smiles to children around the world. How can anyone resist!?
What you’ll be doing
Your days and weeks will include anything from working closely with play designers to create your own UX flows for new features. You might spend an entire day with a developer perfecting an interaction, or zooming out for big picture discussions like “how will shopping in the grocery store work?”. You will also run workshops with the team, present proposed solutions to issues or review playtest results.
In this project you will work with Toca Boca’s classic free form and intuitive interaction design while also applying it to more classical game elements such as progression and communication systems. It’s a great chance at being part of forming the future UX language for Toca Boca apps and products.
You’ll provide UX knowledge, best practices and solutions to various areas of the game, designing logic wireframe flows and layout of UI menus as well as accessibility features. You’ll ensure consistency in UX/UI across the game and advocate for usability and simplicity in interactions.
Is this you?
You are a UX Designer with experience from working with touch screens devices and/or at a games studio. You have strong technical understanding and previous experience working with a game engine. We use Unity, you might have worked with a different one.
You are passionate about, and feel responsible for, the player experience and driving features forward. You are open to feedback and the perspective of others and love to collaborate with various people, and roles, in your team. Of course you also deliver your own feedback in a constructive and friendly manner.
You are adaptive in your ways of working, making a prototype to explain a concept feels as natural to you as working closely with a developer to tweak the HUD in a very practical way . You document your design and decisions in a pedagogical and understandable way.
What we’ll be looking for in portfolio
We want to see a portfolio with some real games that you’ve worked on and we are interested in learning more about your design process, what problems and challenges did you solve? What was your role in the project and what were your key learnings?
We are also happy to see unfinished design ideas, alternatives you investigated as well as personal projects. Previous work with kids as target audience is of course interesting too.
This is us!
Toca Boca captures the spirit of play. We create digital toys and everyday products that are filled with fun and silliness that kids from any corner of the world can instantly relate to. Everything is designed from their perspective. We celebrate the diversity and quirkiness of their world and give them the freedom to play in ways that only they can dream up.
Good to know!
This position is full time and based in our Stockholm office. We apply 6 months of probationary employment. As we’re an international company, with over 10 nationalities and millions of users all over the world, you have to be fluent in English. Your application should therefore be in English.
Toca Boca develops digital games that capture the power of play and that are filled with fun and silliness that kids around the world can instantly relate to. Since our first product launch in 2011, we have released 46 apps that have been downloaded more than 444 million times the world over, making us the No. 1 mobile-first kids brand in the App Store. Our products focus on sparking kids’ creativity and imagination, creating opportunities for open-ended play.
With offices in Stockholm and San Francisco, Toca Boca is owned by Spin Master Corp., a global children’s entertainment company that creates, designs and manufactures a diversified portfolio of innovative toys, games, products and entertainment properties.
What We Look ForTOM
CollaborationAmazing ideas come from anywhere. We believe transparency, honesty and constructive communication are crucial for making great things.
PlayfulnessOpen. Curious. Creative. Leaving room for spontaneity is important to us for creating a fun and playful work environment.
Standards of QualityGood enough is never good enough. We strive to innovate and evolve our craft, and we’d never get there without working together toward our visions.
PassionWe all share in the excitement of making great things together. It's what drives us to do the things we do.
ResponibilityWe take ownership and pride in everything we do. From gender to accessibility — we are dedicated to inclusivity.