As a track artist at ILP you are the first in a chain of great artists, and will have to provide the prep material before any other of the departments starts their work. Specifically we are looking for our track artist to be able to do camera track and matchmove tasks, to have basic or good knowledge of cameras, and to use agreed upon templates and methods.
As well as sharing any good solutions you find with your colleagues and leads.
You will be working closely with the Prep Supervisor, discussing how to resolve any technical or creative issues, and flagging if milestone targets are unrealistic.
We want our track artists to be able to apply their creativity and ideas to their work and there is usually room for creative suggestions outside of the original brief.
Although years of experience are valuable, we are primarily looking for artists with a great attitude towards learning and a passion for doing quality work.
Your work will Include:
Tracking plates to solve camera moves and calculate lens distortions.
Tracking and solving rigid objects and match-animate actors using rigs and witness cameras to recreate on-set action.
Analysing and utilising information and material gathered on set.
Modelling proxy set geometry using photogrammetry techniques in the absence of LIDAR to assist camera solves and provide track geometry to downstream departments.
Assisting in outsource of camera track and matchmove by preparing camera track material, ingesting and QC the camera track and the matchmove from the outsource vendors.
Working closely with the prep supervisor of the show.
Communicating with the Prep Supervisor on matters regarding your schedule and tasks.
Work on some of the coolest shows in the business with some of the most talented colleagues.
Your need the following:
Previous experience as a track artist
Ability to deliver high quality work within established timeframes.
Proactively and critically evaluate your own work, before presenting it to your lead or supervisor.
Understanding of photography and the effects of different lenses on perspectives.
Attention to detail and strong problem solving skills.
The ability and willingness to learn new in-house proprietary software.
Ability to catch, analyse and identify technical issues.
Solid knowledge of Maya, Syntheyes and Nuke.
Ability to use the pre-prepared scripts in Nuke for exporting lens distortions.
Work in an organized fashion to be able to take over other people's work as well as handing over your work to a colleague.
You get to be a pirate
Social and friendly work environment
We do world class epic stuff
Innovative and fast-paced culture
Centrally located kick-ass office
Work–life balance perks
Important Looking Pirates is one of Scandinavia's biggest visual effects studios. Located in the heart of Stockholm we create photorealistic VFX for international TV series and feature films.
ILP was founded by artists in 2007 with the vision to become one of the top international suppliers of VFX. Since our management are artists themselves the focus of the company has always been on the quality of our work. That focus has not only earned us the big productions we are working on today but also international recognition and several of the most prestigious industry awards. We can proudly say that we have assembled one of the best visual effects teams in the business, currently with around 110 talents from all corners of the world.
Our latest projects include films like Star Wars - The Last Jedi, Jurassic World - Fallen Kingdom and Aladdin, and TV series like Carnival Row, Game of Thrones, Westworld and Lost in Space.
Our new headquarters is located in the famous Norstedts building on the islet of Riddarholmen. The office is designed to inspire creativity and to provide the best possible work environment for creating spectacular visual effects. Almost a third of the office consists of social areas where the pirates gather to have lunch and celebratory fikas, get company updates, participate in fussball tournaments, and hang out for Friday beers.