We are currently seeking a full time developer who has experience with building awesome tools for the Unity3D engine. The ideal candidate has experience within the audio technology field. A solid grasp of clean optimized code along with an intimate knowledge of how to get things done in Unity the correct way is required. Integrating external API's, creating a consistent experience across multiple platforms and translating artistic and engineering challenges into optimized shippable products is your daily task. Those with experience getting the most out of Unity on all platforms are preferred. The work will have it’s focus in Unity but also stretch into our audio engine.
Work with fellow developers, designers, creatives and producers to estimate, plan and execute internal and external projects.
Generate performant, style correct code.
Manage and inform architecture decisions on an ongoing basis.
Take on ownership of features from prototype to production.
Early report of potential issue, escalate and educate problems as you see them.
Skills & Requirements
B.S./M.S. in Computer Science or equivalent degree.
Expert level of C, C++ and C#. Minimum of 3 years of C++ experience.
Proficient in both debugging and profiling.
Experience with version control software ( git, perforce ) and how it's used with Unity.
Able to work within a coding standard & create clean efficient code that is easily understood by others.
Understanding of the Unity UI system.
Familiar with working in an agile development environment.
General knowledge of all stages of code creation and development required to bring a project from concept to ship.
Passion for keeping up to date with the rapidly changing enhancements and features in Unity.
General knowledge of music production and/or music theory
Built tools for medium to large size teams using Unity.
Knowledge of Unity’s engine code.
Deep understanding of specific subsystems (Audio etc.)
Has experience working on Unity projects of medium to large scale.
About the company
Elias is a Stockholm-based company specializing in adaptive music technology for video games. We are a small team of developers and composers with a shared goal; to make music in video games as adaptive as a movie score. Our office is at Stureplan in Stockholm, Sweden.