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Senior Technical Artist (Stockholm Studio)

  • Stockholm
  • Stockholm

Are you a technical artist passionate about creating commercially successful games that look fantastic, push the boundaries of mobile tech and delight our players? Awesome, we at the Rovio Stockholm Studio are looking for a talented Senior Technical Artist to help us with our current and upcoming titles.

The role is very broad so you should be ready to tackle many different kinds of tasks, ranging from Shaders, Pipelines, Tools and more.

The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, situated in the south part of the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive.

You will need a proven portfolio demonstrating your skills, and a track record of projects you have worked on as a technical artist.

At Rovio you will be an active project team member with responsibility for helping our talented team deliver their art on time and in excellent quality. You will be working closely with the other artists, designers and programmers to create unforgettable experiences for our fans.

Your responsibilities:

  • Help define asset creation pipelines, guidelines and workflows to turn a vision in to a reality
  • Assist the project art lead in making decisions about the art style of the game
  • Push the visual quality of the game
  • Be the go to person for a broad range of topics, such as shaders, scripts, tools and asset workflows
  • Solution oriented and be able to quickly understand and effectively communicate the most efficient possible direction for any given technical art problem
  • You will assist both artists and engineers implementing game assets within Unity
  • Be part of the technical artist team and help mentor, coach and knowledge share

What we are looking for:

  • 4+ years in gaming industry or equivalent with at least 2 years of experience as an Technical Artist on a game project
  • Great understanding of modern art pipelines 2D & 3D
  • Solid experience working with Unity
  • Prior experience with C# or Python.
  • Experience in Tools programming/scripting for Maya and preferably at least one other major authoring package (e.g Unity, Max, Modo, Photoshop)
  • Broad knowledge of shaders, optimizations and workflows for games, desirable in mobile technologies
  • Having knowledge in Rigging and Skinning (Maya) is desirable
  • Understanding the fundamentals of art is desirable
  • Clear communicator
  • Great personality and attitude
  • Ability to work autonomously in small teams
  • Great leadership, teamwork and people skills
  • Good track record and impressive portfolio
  • Fluent in English with strong verbal and written communication skills

In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment.

In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm.

If this sounds like you, then you could be an ideal new Rovian to join our international and creative work environment.

Work with great people

Victor Lemeshev
Senior Backend Developer
"What I personally like most about my job is that I can always expand in new directions, when there is a need for that."
Nicole Yang
Data Analyst
"Our Stockholm office is the best. Comfy surroundings and also working on some of the most popular mobile games in the world. All in a day’s work."
Marc Olivier
Senior Game Designer
"At Rovio, I found that teams have the freedom of an indie and the kind of support only a major developer can offer."
Jan Lidtke
Art Director
"Making games is awesome, but the good vibes in the office and beautiful Finnish scenery are the icing on the cake."

Great Place to Work

  • Flexible hours

  • Growth opportunities

  • Rewards and recognition

  • Inclusive atmosphere

  • Support for families

  • Relocation assistance

  • Phone, laptop

About the company

Rovio is a games-first entertainment company that launched to worldwide fame with 2009’s Angry Birds. Along the way, their games have been downloaded over 4 billion times, they have sold over 1.8 billion licenced products, and they have conquered cinemas around the world with The Angry Birds Movie, which opened at number one in 50 countries in 2016.

Rovio’s three game studios are actively developing and supporting free-to-play mobile games in a wide variety of genres, both under the Angry Birds brand and also with new, original IPs. 2019 promises to be a big year for Rovio. With The Angry Birds Movie 2 coming to theaters in August, and the 10th anniversary of Angry Birds coming later this year, it is an exciting time to be part of the team.


Erik Sutton | Hiring Manager

I'm interested