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UI Artist (Stockholm Studio)

  • Stockholm
  • Stockholm

Are you an artist passionate about making commercially successful games, creating good looking, user friendly and consistent mobile user interfaces that delight our players? Awesome, we at the Rovio Stockholm Studio are looking for a talented UI Artist to help us with current and upcoming titles.

The role is very broad and you should be ready to tackle many different kinds of tasks, ranging from creative challenges to implementation tricks.

The Rovio Stockholm Studio is behind the hugely popular title Angry Birds 2 and while soaring on that success we are also developing several new IPs and exploring new game ideas within the RPG genre, as well as improving and expanding Angry Birds 2 even further. In the studio, situated in the south part of the city centre, we keep a flat hierarchy, a high level of transparency and an open communication. We challenge each other and ourselves in all we do here but keep the atmosphere friendly, inclusive, respectful and super supportive.

Primary Responsibilities & Job Duties:

  • Design and complete game visuals from concept to final asset
  • Create quality art in game by following visual guidelines defined by team lead artist or Art Director
  • Creating wireframes as well as visual design compositions based on project needs
  • Communicate and coordinate with other team members to find the best solutions from a cross-functional perspective
  • Work independently to complete given assignments
  • Provide time estimates for own tasks
  • Seek assistance and feedback as needed

You'll fit in if you have:

  • 3+ years of professional experience in game art development, preferably in the field of interface design
  • Expertise with Photoshop and/or Illustrator, including a well-developed sense of color and composition
  • Strong conceptualization ability, visual communication ability, and drawing skills
  • Ability to produce interaction concept designs (including navigation and content design) and/or animated prototypes
  • An excellent understanding of the principles of interaction design and experience of user-centred design approaches and methods
  • Ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet that objective with the optimal user-centred solution
  • Open to feedback and enjoy working in a fast-paced, constantly iterating environment
  • Knowledge of game art optimization, managing the technical visual resources and restrictions
  • Collaborative and consensus driven approach
  • Strong verbal and written communication skills
  • Fluent English

We’d love if you have one of these:

  • Knowledge of, and an interest in free2play best-practices as they relate to interface design
  • Strong interest in video games
  • An interest in form and typography
  • Ability to prototype using Unity or other tools – from paper to code
  • Eager to learn and apply new skills in a fast-paced dynamic environment
  • Strong interest in data-driven approach to optimise art for games business performance

In the Stockholm studio, we keep a flat hierarchy, a high level of transparency, and open communication. Our team is always trying to find ways to improve our projects, tools, communication, and ourselves, while keeping the atmosphere friendly, inclusive, respectful and super supportive. We also respect each other’s time. We make sure that we learn both from our mistakes and our success as we grow both in number and in experience. At the Stockholm Studio you will be working with great co-workers in a team-oriented, informal, international, and inspiring environment.

In case you'd be moving from abroad, we'll offer you relocation support and make sure you have a smooth start with us in Stockholm.

Slingshot your application over now - we look forward to hearing from you! Remember to attach your CV, cover letter, and portfolio.

Work with great people

Victor Lemeshev
Senior Backend Developer
"What I personally like most about my job is that I can always expand in new directions, when there is a need for that."
Nicole Yang
Data Analyst
"Our Stockholm office is the best. Comfy surroundings and also working on some of the most popular mobile games in the world. All in a day’s work."
Marc Olivier
Senior Game Designer
"At Rovio, I found that teams have the freedom of an indie and the kind of support only a major developer can offer."
Jan Lidtke
Art Director
"Making games is awesome, but the good vibes in the office and beautiful Finnish scenery are the icing on the cake."

Great Place to Work

  • Flexible hours

  • Growth opportunities

  • Rewards and recognition

  • Inclusive atmosphere

  • Support for families

  • Relocation assistance

  • Phone, laptop

About the company

Rovio is a games-first entertainment company that launched to worldwide fame with 2009’s Angry Birds. Along the way, their games have been downloaded over 4 billion times, they have sold over 1.8 billion licenced products, and they have conquered cinemas around the world with The Angry Birds Movie, which opened at number one in 50 countries in 2016.

Rovio’s three game studios are actively developing and supporting free-to-play mobile games in a wide variety of genres, both under the Angry Birds brand and also with new, original IPs. 2019 promises to be a big year for Rovio. With The Angry Birds Movie 2 coming to theaters in August, and the 10th anniversary of Angry Birds coming later this year, it is an exciting time to be part of the team.


Eduardo Carril Cancino | Hiring Manager

I'm interested