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Technical Artist

  • Applications are considered on a rolling basis
  • Stockholm
  • Remote
  • Applications are considered on a rolling basis
  • Stockholm
  • Remote

As a Technical Artist at Nørdlight, the primary objective is to bring art's vision to life by creating real-time graphics based off of visual targets and other art direction. This role requires a unique ability to seamlessly blend technical solutions with artistic creativity.

The Technical Artist is also there to provide support for artists, to tackle production bottlenecks, and to establish streamlined workflows.

We are seeking an individual who thrives in a collaborative, autonomous environment, working closely with the art team to achieve performant, great looking visuals together.

What you would primarily do

  • Analyze and understand the artistic vision and translate it into real-time graphics in Unity using shaders and C#.

  • Assist and educate the Art team with technical knowledge to overcome challenges and to optimize their workflow, effectivizing art production.

  • Proactively identify and resolve production bottlenecks.

  • Develop and optimise shaders for low-end devices.

  • Optimise real-time graphics.

Skills & Requirements

  • 5+ years of hands-on experience with game development

  • Understanding of in engine cameras and rendering, including knowledge of shader passes, render textures and mesh sorting.

  • Proficiency in writing scripts for controlling animation of game objects.

  • Familiarity with mesh merging and batching techniques to optimise performance.

  • Experience with Blender Python scripting for enhancing the art pipeline.

  • Art pipeline work, involving anyplace from within 3D software to in-game integration.

  • Experience with Renderdoc or similar tools.

  • Experience with Unity’s Scriptable Render Pipeline is a big plus.

If you love games, creative freedom, being heard, and being a valued part of a small studio then we would love to hear from you!

Join Nørdlight and let’s grow together! This position is full time and offers the possibility of working from home or from our office in Hammarby Sjöstad, together with our sister studio Toca Boca and Noid, however candidates must be able to live and work in Sweden. We apply a 6-month probationary period.

About the company

Nørdlight is a small studio of around 25 people, guided by a team of veterans complimented by fresh perspective from new developers, always looking for diversity to help us innovate and evolve.
We set out to not only build fantastic titles but to create the greatest place to work, aiming to be the best in the world when it comes to employee health and culture, team autonomy, creative freedom, inclusion, and product involvement across all disciplines. We are currently working on bringing one of the world’s most beloved brands, Rubik’s cube, to the digital market.

Terence Shepherd | Contact Person

I'm interested

Stockholm | Remote
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