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Concept Artist - World

  • Sickla
  • Sickla

At Liquid Swords Inc., we are focusing on one thing only and that is making unforgettable open-world action experiences. We have decades of experience in this genre that we have come to love as it has zero creative boundaries and offers you as a developer to broaden your creative horizons. We are hiring talented developers with a strong passion for making and playing games.

What you’ll be doing

Concept Artists at Liquid Swords explore, express, and inspire the vision for our mature and character-driven AAA new IP. More than that - this is a significant hire at the early stage of the project and will have a significant influence on the development of the visual tone of the Design, Narrative and World of this mysterious place.

Your grasp of environments, architecture, composition, light, and colour, plus a personal obsession with pushing boundaries and inspiring the extraordinary, is what will make you shine on the project. Your ideas, paintovers, and communication skills will help produce amazing gameplay experiences for the player.

Liquid Swords’ Concept Artists are bold visionaries that sharpen their skills daily with various tools and techniques while leveraging the in-engine power and flexibility of Unreal Engine 5. You will join a small team headed by a principal veteran of the industry along with another artist focusing on the Characters, Factions and NPCs of our open world.

This role will be a key collaborator to the visual development of our fictional and contemporary world filled with mystery, storytelling and variety. Where the world is a distinct character with its own personality and mood.

Joining our team now, means that you will be a part of creating video games history, working on the early concept of our next-generation action packed open-world experience.

Work with great people

Håkan Pettersson
Senior UX Artist
"Liquid Swords is a company truly driven by passion, creativity and ambition. Make fun games and having fun while making them is really the core of the company. Simple."
Martin Svärd
Senior Technical Artist
"The team is passionate about streamlining the art creation process and focused on finding technical solutions to artistic problems through tools and efficient workflows."
Per Juhlén
Senior Producer
"We want involvement and engagement to drive progress, at Liquid Swords we support and enable each other to achieve that."
Jeremy Miller
Art Director
"Collaboration, pushing boundaries, and having fun is at the heart of everything we do at Liquid Swords. We create bold worlds that bring together all the elements of the player experience."
Christofer Sundberg
Founder and CCO
"At Liquid Swords, we have stripped the studio of all the buzzwords and distractions that draw our focus from delivering a highly qualitative experience."
Kurtis Wiebe
Narrative Director
"Liquid Swords is indie heart in the AAA space. Crafting original worlds and stories in new games with rich themes structured around a strong vision is where I’ve always wanted to land."
Alexander Williams
Senior Designer
"Liquid Swords is a true indie development studio, where the team has the freedom to craft the gameplay experiences we want to make, and can focus on quality, with a collaborative and open work culture"
Billy Hallden
Senior Artist
"Liquid Swords is a very dynamic workplace that enables you to maximize your potential and have a great time doing it instead of forcing you into a mold."
Paulina S. Davidsson
HR Director
"Liquid Swords is a truly pragmatic organization characterized by quality, fast decisions and having fun. Here, everyone's voice is equally valuable!"
Daniel Persson
Senior Artist
"The friendly environment along with all the great talent pushing for answers is such a joy to experience. I can't be more happy and proud to be a part of this team."
Ricky Siddek
Senior Designer
"Working alongside this incredible group of creatives is incredibly rewarding. We have the space to work and grow together, using our collective experience to attain fun and quality."
Michaela Lindén
Senior Artist
"Being at this studio brings a sense of calm, excitement and warmth. You learn together and share your experiences to create something new."
Antonia Killi
Technical Designer
"Every person in the team brings something unique to the table and that makes it such a diverse and inspiring environment to work in."
Leon Loughran
Senior Recruiter
"Liquid Swords’ Hiring Managers have much knowledge on game development, and take recruitment of AAA talent seriously. Everyone is open to sharing and learning from each other’s expertise. That’s fun!"

Skills & Requirements

  • Develop high quality concept art congruent with the artistic direction and vision of the game

  • Researcher of various subjects, styles, and inspirations to inform and support visual development

  • Concept style guides, creative briefs and fidelity benchmarks for the team and outsourcing partners

  • You are obsessive and passionate about narrative and world-building with the goal of gameplay and a shared experience with the player.

  • You have a strong understanding of ambience, tone, and a sense of how to invoke narrative and story-telling through art

  • You create original and awe-inspiring environments, with consideration of realization and communication to the team.

  • Familiarity with 3D Software (Blender, Modo, Maya, 3DS Max, Houdini)

  • You have shipped games in the AAA space

GOOD TO KNOW!

Liquid Swords are an equal opportunity employer that hires, promotes, and compensates employees based on qualifications and demonstrated ability to perform your job responsibilities.

We encourage applications regardless of your age, disability, gender identity, sexual orientation, belief, creed or race.

This is a full-time position based out of Liquid Swords legendary HQ in Nacka, Sweden (10 minutes from the city of Stockholm). We follow all governments recommendations regarding Covid-19 pandemic and will ensure a safe work environment.

Great Place to Work

  • Sustainable and flexible employee approach

  • Children and parent friendly values

  • Respectful and inclusive working environment

  • High pensions with personal guidance

  • Flat hierarchy with a lot of collaboration

  • 30 vacation days to all employees from start

  • Side projects allowed

  • Relocation support provided

  • Career development support active enablement

About the company

At Liquid Swords focus is making unforgettable open-world action experiences. The release of high-quality, innovative and million-selling games is what defines our success, not the size of investments, staff count or revenue.

Liquid Swords was founded in 2020 by Christofer Sundberg, founder and formerly Chief Creative Officer of Avalanche Studios. The studio is backed financially by Christofer Sundberg and a group of private investors. Our approach to game development is (by games industry standards) a small-studio approach, where our team members contribute with entrepreneurship in their respective field of expertise. The team at Liquid Swords have worked on numerous multi-million selling franchises in the past and their experience and talent will define our roadmap to success.

All our games are developed on the Unreal Engine™, allowing us to adapt the technology to suit our needs but most importantly to focus on content, proving our vision and goals early. Our games are made for the adult core player, where characters, story as well as player freedom are strong features.

Liquid Swords

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