Noid is looking for a Technical Animator to join our team! We are looking for someone who will help with animation related workflows, pipelines and systems.
In this position you’ll assist Animators in all technical aspects of animation production. Together with the Animation director and working together with multiple disciplines identify effective solutions to help assist the animation pipeline.
You’ll create, test, and maintain rigs of various complexity for characters, creatures and props. We’re also expecting you to write animation authoring tools (in Maya, Motionbuilder, Blender etc.) and also to work with physics systems for rigid and soft bodies, hair, and cloth simulations for runtime use.
You’ll collaborate with animators on what tools or workflows they can help with to make animating and rigging smoother in production. And, later on, will help maintain and develop the pipeline to fit new features on rigs and new character features in game.
This is an awesome opportunity to be part of a studio which is the beginning of its journey, to join a team of very experienced people and, together, create something exceptional!
For this position, we expect you to have knowledge of animator’s workflows and in game-development animation production.
We’re also looking for a strong problem solver with the ability to support the animation team with troubleshooting and technical assistance.
You have a strong understanding of kinematics and an eye for animation as well as a good knowledge of Python, MEL, C#.
NOID is a new Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together. This is an opportunity to be one of the first key employees that will set the tone for the studio and for the games we are making.