At Liquid Swords Inc., we are focusing on one thing only and that is making unforgettable open-world action experiences.
WHAT YOU'LL BE DOING
Audio Programmers at Liquid Swords are responsible for the technical implementation and solutions of the overall soundscape. Working closely with Audio Designers and programmers allows you to own and implement all elements of sound and be responsible for the performance and optimization of audio.
It's essential to be a Sound Programmer with an ability to build upon and harness the powers of Unreal Engine 5 and its toolkit, to realize the audio goals and needs for our game.
You're a person that thrives in collaboration and shares their game-related wisdom for audio; ultimately helping bring to life the world through the auditory senses and create an awe-inspiring dimension of the game!
Liquid Swords are crating a game that is mature and character driven - a broken world filled with broken characters, aimed at the adult core audience.
Joining our team now, means that you will be a part of creating video games history, working on the early concept of our next-generation action packed open-world experience.
A programmer with experiences in game development on AAA console or PC games, tailored toward sound and audio programming
You have professional knowledge of a C++ based game engine - we are developing in Unreal Engine 5 thus experience in UE is extra meritorious
A person that has a keen interest in games and audio - you may be a gamer yourself, or a musician
Previous experience in middlewares for games such as Wwise, FMOD and selecting and using DSP's
You enjoy working in cross-functional teams with a lot of cooperation and are excited to take the step to join a startup and be part of building a brand new game and company!
GOOD TO KNOW!
Liquid Swords are an equal opportunity employer that hires, promotes, and compensates employees based on qualifications and demonstrated ability to perform your job responsibilities.
We encourage applications regardless of your age, disability, gender identity, sexual orientation, belief, creed or race.
This is a full-time position based out of Liquid Swords legendary HQ in Nacka, Sweden (10 minutes from the city of Stockholm). We follow all governments recommendations regarding Covid-19 pandemic and will ensure a safe work environment.
Sustainable and flexible employee approach
Children and parent friendly values
Respectful and inclusive working environment
High pensions with personal guidance
Flat hierarchy with a lot of collaboration
30 vacation days to all employees from start
Side projects allowed
Relocation support provided
Career development support active enablement
Founded in 2020 by Christofer Sundberg - founder and former Chief Creative Officer of Avalanche Studios - Liquid Swords is backed financially by Christofer and a group of private investors.
Our game development is (by games industry standards) a small-studio approach, where team members contribute with entrepreneurship in their respective field of expertise. The team at Liquid Swords have worked on numerous multi-million selling franchises and their experience and talent define the roadmap to success.
All our games are developed on the Unreal Engine™, allowing us to adapt the technology to suit our needs but most importantly to focus on content, proving our vision and goals early. Our games are made for the adult core player, where characters, story and player freedom are strong features.
Liquid Swords focus is making unforgettable open-world action experiences and the release of high-quality, innovative and million-selling games is what defines our success - not the size of investments, staff count or revenue.