Oh oh! Awesome! {$ msg.text $} ({$ msg.count $})

Animation Programmer

At Liquid Swords Inc., we are focusing on one thing only and that is making unforgettable open-world action experiences. We have decades of experience in this genre that we have come to love as it has zero creative boundaries and offers you as a developer to broaden your creative horizons.


At the moment the project is in the prototyping phase with a team of around 30 developers where most have 10+ years of experience and have shipped multiple AAA games. The team will stay this size for the next year which means that you will be involved in all aspects of the game and code related questions and topics but be the expert when it comes to Animation programming.

You will help find and evaluate what tech and tools will be best for the game, produce code within many different areas and help form the code department.

This is a full-time position based out of Liquid Swords legendary HQ in Nacka, Sweden (10 minutes from the city of Stockholm) with the possibility to work from home on occasion.

Why you should be working at Liquid Swords!

  • A privately held company financed by founder Christofer Sundberg, who is also CCO of the company
  • We are a return to a more simple time in game development focusing on the collaboration, where all our creativity is unleashed. To us, content and quality is king
  • Core team at Liquid Swords have a track-record of developing multi-million selling franchises including Just Cause, Battlefield, PayDay and GTA
  • We develop AAA games with a fluid, indie approach. We do not plan to grow the studio into a 200+ employee company but rather maintain it as skilful and compact
  • Our goal is development of mature intellectual properties for the adult player where character and narrative are more important than monetization loops
  • Everyone is encouraged to be entrepreneurs within their field of expertise and step into multiple areas of responsibility
  • A senior start-up in that essentials like insurances, pensions and funding are in place already and you get to be involved in building both studio and game from the ground up
  • We take calculated risks that are worth taking in order to avoid distractions for the team and allow everyone to do their best work in respective disciplines
  • Liquid Swords utilize and develop all of our games using Unreal Engine 5 ™

Work with great people

Håkan Pettersson
Senior UX Artist
"Liquid Swords is a company truly driven by passion, creativity and ambition. Make fun games and having fun while making them is really the core of the company. Simple."
Martin Svärd
Senior Technical Artist
"The team is passionate about streamlining the art creation process and focused on finding technical solutions to artistic problems through tools and efficient workflows."
Per Juhlén
Senior Producer
"We want involvement and engagement to drive progress, at Liquid Swords we support and enable each other to achieve that."
Jeremy Miller
Art Director
"Collaboration, pushing boundaries, and having fun is at the heart of everything we do at Liquid Swords. We create bold worlds that bring together all the elements of the player experience."
Christofer Sundberg
Founder and CCO
"At Liquid Swords, we have stripped the studio of all the buzzwords and distractions that draw our focus from delivering a highly qualitative experience."
Kurtis Wiebe
Narrative Director
"Liquid Swords is indie heart in the AAA space. Crafting original worlds and stories in new games with rich themes structured around a strong vision is where I’ve always wanted to land."
Alexander Williams
Senior Designer
"Liquid Swords is a true indie development studio, where the team has the freedom to craft the gameplay experiences we want to make, and can focus on quality, with a collaborative and open work culture"
Billy Hallden
Senior Artist
"Liquid Swords is a very dynamic workplace that enables you to maximize your potential and have a great time doing it instead of forcing you into a mold."
Paulina S. Davidsson
HR Director
"Liquid Swords is a truly pragmatic organization characterized by quality, fast decisions and having fun. Here, everyone's voice is equally valuable!"
Daniel Persson
Senior Artist
"The friendly environment along with all the great talent pushing for answers is such a joy to experience. I can't be more happy and proud to be a part of this team."
Ricky Siddek
Senior Designer
"Working alongside this incredible group of creatives is incredibly rewarding. We have the space to work and grow together, using our collective experience to attain fun and quality."
Michaela Lindén
Senior Artist
"Being at this studio brings a sense of calm, excitement and warmth. You learn together and share your experiences to create something new."
Antonia Killi
Technical Designer
"Every person in the team brings something unique to the table and that makes it such a diverse and inspiring environment to work in."
Leon Loughran
Senior Recruiter
"Liquid Swords’ Hiring Managers have much knowledge on game development, and take recruitment of AAA talent seriously. Everyone is open to sharing and learning from each other’s expertise. That’s fun!"

Skills & Requirements

  • A programmer with previous experience in Animation Programming on AAA console games.

  • You have professional experience working in a C++ based game engine and expertise in Unreal Engine 4 and Unreal Engine 5 is of extra merit.

  • Keen interest in games and animation and modern techniques in video games.

  • You enjoy working in cross-functional teams and are excited to take the step to join a startup and be part of building a brand new game and company!

We are an equal opportunity employer hiring, promoting, and compensating employees based on your qualifications and demonstrated ability to perform your job responsibilities. We encourage applications regardless of your age, disability, gender identity, sexual orientation, belief, creed or race.

Great Place to Work

  • Sustainable and flexible employee approach

  • Children and parent friendly values

  • Respectful and inclusive working environment

  • High pensions with personal guidance

  • Flat hierarchy with a lot of collaboration

  • 30 vacation days to all employees from start

  • Side projects allowed

  • Relocation support provided

  • Career development support active enablement

About the company

Founded in 2020 by Christofer Sundberg - founder and former Chief Creative Officer of Avalanche Studios - Liquid Swords is backed financially by Christofer and a group of private investors.

Our game development is (by games industry standards) a small-studio approach, where team members contribute with entrepreneurship in their respective field of expertise. The team at Liquid Swords have worked on numerous multi-million selling franchises and their experience and talent define the roadmap to success.

All our games are developed on the Unreal Engine™, allowing us to adapt the technology to suit our needs but most importantly to focus on content, proving our vision and goals early. Our games are made for the adult core player, where characters, story and player freedom are strong features.

Liquid Swords focus is making unforgettable open-world action experiences and the release of high-quality, innovative and million-selling games is what defines our success - not the size of investments, staff count or revenue.

Liquid Swords

Visit website