At Liquid Swords Inc., we are focusing on one thing only and that is making unforgettable open-world action experiences. We have decades of experience in this genre that we have come to love as it has zero creative boundaries and offers you as a developer to broaden your creative horizons. We are hiring talented developers with a strong passion for making and playing games.
WHAT YOU'LL BE DOING
Working in the animation department at Liquid Swords, you will help to establish our AAA quality bar by helping define, and set up all things animation for the game.
Your role will include working within a passionate team and collaborating with your colleagues in other departments. You will be building stateflows using the unreal blueprint system, focusing on gameplay animations, player mechanics and in-game narrative.
The game we are making is a contemporary, 3rd person single-player action-RPG focused on characters, narrative, and spectacular action using Unreal 5.
We are a studio with a strong focus on quality and our collective effort on delivering the right set of quality standards is key for us. Joining our team now means that you will be a part of creating video games history, heavily influencing the early concept and development of our innovative next-generation, action packed, open-world experience.
We are looking for a problem solver and a creative thinker, with a strong understanding of gameplay animation systems.
Someone that has a solid eye for animation but also has a keen interest with its more technical aspect.
We believe you have worked for a number of years in the games industry on at least one AAA title.
Experience from a proprietary engine or Unreal is an advantage
GOOD TO KNOW!
We are an equal opportunity employer hiring, promoting, and compensating employees based on your qualifications and demonstrated ability to perform your job responsibilities. We encourage applications regardless of your age, disability, gender identity, sexual orientation, belief, creed or race.
This is a full-time position based out of Liquid Swords legendary HQ in Nacka, Sweden (10 minutes from the city of Stockholm). We follow all governments recommendations regarding Covid-19 pandemic and will ensure a safe work environment.
Sustainable and flexible employee approach
Children and parent friendly values
Respectful and inclusive working environment
High pensions with personal guidance
Flat hierarchy with a lot of collaboration
30 vacation days to all employees from start
Side projects allowed
Relocation support provided
Career development support active enablement
Founded in 2020 by Christofer Sundberg - founder and former Chief Creative Officer of Avalanche Studios - Liquid Swords is backed financially by Christofer and a group of private investors.
Our game development is (by games industry standards) a small-studio approach, where team members contribute with entrepreneurship in their respective field of expertise. The team at Liquid Swords have worked on numerous multi-million selling franchises and their experience and talent define the roadmap to success.
All our games are developed on the Unreal Engine™, allowing us to adapt the technology to suit our needs but most importantly to focus on content, proving our vision and goals early. Our games are made for the adult core player, where characters, story and player freedom are strong features.
Liquid Swords focus is making unforgettable open-world action experiences and the release of high-quality, innovative and million-selling games is what defines our success - not the size of investments, staff count or revenue.